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'''One-of-One:''' A card, usually a [[parallel]], that is (literally) a one-of-a-kind item.
'''One-of-One:''' A card—typically a parallel—that exists in a single, unique copy.


The gimmick was introduced in 1997 by Fleer with their [[1997_Flair_Showcase#Masterpiece|Masterpiece]] cards in [[1997 Flair Showcase|Flair Showcase Baseball]] and Basketball. The concept was so successful that variety of one-of-one iterations for inserts and parallels have been a Hobby staple ever since.
The concept was introduced to the Hobby in 1997, when Fleer added Masterpiece parallels to its [[1997 Flair Showcase|Flair Showcase Baseball]] and Basketball products. The success of these cards led other manufacturers to adopt similar concepts. Later that same year, Pinnacle Brands, Inc. created its own version of a one-of-one with the [[Press Plate]], an aluminum plate used in the CMYK printing process (Cyan, Magenta, Yellow, Black) for the [[1997 New Pinnacle]] sets.


After Fleer introduced one-of-one cards to the Hobby, Pinnacle Brands, Inc. followed suit with their own unique version of a one-of-one, the [[Press_Plate|Press Plate]].  These "cards" were aluminum plates featuring one of the four "CMYK" colors used for printing (Cyan, Magenta, Yellow, Black) the actual cards in its [[1997 Pinnacle]] and [[1997 New Pinnacle]] sets.  
Beginning in 1998, manufacturers increasingly incorporated one-of-one parallels, one-of-one versions of inserts, and one-of-one inserts themselves into their products. By the early 2000s, most major releases included multiple one-of-one offerings as companies attempted to differentiate products and meet collector demand for unique items.


Each subsequent year after 1997 featured more one-of-one parallels, parallels of inserts, or inserts in general in an attempt by card companies to feed collector demand for these unique parallels and distinguish their product offering from competitors. This created the trend of card manufacturers in the early 2000s stocking their products with multiple one-of-one card offerings, which led to predictable result of driving down of the aggregate value of such cards. The textbook example of this proliferation of contrived scarcity is the [[2004 Diamond Kings]] baseball set.
The most frequently cited example of this expansion is the [[2004 Diamond Kings]] baseball set. The product contained 79 different parallel sets, including numerous combinations of autographs and game-used materials. Twenty of these parallel sets were limited to a single copy. In many cases, the only distinguishing feature between the twenty one-of-one versions of a given card was the color of a foil stamp or the style of a matted frame. This approach led some collectors to question whether cards with numerous one-of-one parallels could be considered “true” one-of-ones.


With a dizzying array of parallels, 2004 Diamond Kings was a product unlike any The Hobby had seen before at the time.  Among the 79 different parallel sets (some of which had featured articles of game-used equipment, autographs, and/or combinations thereof), there were ''20'' parallel sets limited to only one copy. The only distinguishing characteristic between the 20 different one-of-one parallel sets was either the color of a foil stamp or a matted frame on the card.  For some collectors, this "stretched" the definition of the one-of-one concept as each individual card in this base set had 20 different one-of-one parallels, thus leading them question the veracity of referring to cards like these as "true" one-of-ones.
As a result, the informal term “True One-of-One” has emerged within The Hobby. It is commonly used to distinguish cards that exist in only one version from cards that have multiple one-of-one parallels within the same product.
 
The contrived scarcity issue has led some collectors to establish a new guideline between what is and what is not a one-of-one. Thus, the term "True One-of-One" has been coined to distinguish between a card that is truly limited to only one copy from one-of-one cards in products like 2004 Diamond Kings which have multiple one-of-one parallels of the same card.  


[[Category: Hobby Definitions]]
[[Category: Hobby Definitions]]

Latest revision as of 21:03, 19 March 2026

One-of-One: A card—typically a parallel—that exists in a single, unique copy.

The concept was introduced to the Hobby in 1997, when Fleer added Masterpiece parallels to its Flair Showcase Baseball and Basketball products. The success of these cards led other manufacturers to adopt similar concepts. Later that same year, Pinnacle Brands, Inc. created its own version of a one-of-one with the Press Plate, an aluminum plate used in the CMYK printing process (Cyan, Magenta, Yellow, Black) for the 1997 New Pinnacle sets.

Beginning in 1998, manufacturers increasingly incorporated one-of-one parallels, one-of-one versions of inserts, and one-of-one inserts themselves into their products. By the early 2000s, most major releases included multiple one-of-one offerings as companies attempted to differentiate products and meet collector demand for unique items.

The most frequently cited example of this expansion is the 2004 Diamond Kings baseball set. The product contained 79 different parallel sets, including numerous combinations of autographs and game-used materials. Twenty of these parallel sets were limited to a single copy. In many cases, the only distinguishing feature between the twenty one-of-one versions of a given card was the color of a foil stamp or the style of a matted frame. This approach led some collectors to question whether cards with numerous one-of-one parallels could be considered “true” one-of-ones.

As a result, the informal term “True One-of-One” has emerged within The Hobby. It is commonly used to distinguish cards that exist in only one version from cards that have multiple one-of-one parallels within the same product.